However, player 1 has already passed the opportunity to play alles and attachments, and is therefore not allowed to play their ally this turn.Ģ.3 Next player (in player order) becomesĪctive player (loop back to 2.2, or proceed to 2.4) Since all players can perform actions in any order, player 1 can immediately trigger Steward of Gondor to gain 2 resources, and can now afford their ally. Player 2 plays Steward of Gondor on one of player 1's heroes. It is now player 2's turn to play allies and attachments. They have a 2-cost ally they want to play, but do not have enough resources, so they pass.
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I have included below the full round sequence chart from the Rules Reference, where each action window is in red text. I decided to put together this guide so that my experience could benefit others as well. One of the biggest factors that helped me improve my play, especially when I was a new player, was understanding when I had the opportunity to perform an action and when I didn't. Resolve each action completely before the next When the progression of action opportunities comes back around to that player. Note that if a player passes his or her opportunity to act, but all other players do not consecutively pass in sequence, the original player may still take an action
Opportunities to initiate actions then proceed in player order until all players consecutively pass, at which point the action window closes and the game advances to the next step on the timing chart. When an action window opens, the first player has the first opportunity to initiate anĪction, or pass. Here's what the rules reference (pdf link here) says about them:Īn action ability may only be triggered during an action window.
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Action windows in this game can be confusing.